Is WebRTC free to use in a mobile app?

Yes — WebRTC is a free, open W3C/IETF standard with no licensing fee. CelloIP builds native WebRTC mobile apps with self-hosted SFU and TURN infrastructure, avoiding the per-minute fees of managed APIs like Agora.

How many participants can a WebRTC mobile call support?

Peer-to-peer WebRTC supports roughly 3–4 participants before quality degrades. Beyond that, a Selective Forwarding Unit such as LiveKit or Mediasoup is required, supporting 100+ participants per call.

WebRTCiOSAndroidLiveKitMediasoupcoturn

WebRTC Mobile App Development

Custom real-time voice, video, and data apps on native WebRTC for iOS and Android — with self-hosted SFU and TURN infrastructure. Free, open standard; no mandatory per-minute API fee.

Free
Open WebRTC Standard
30–100ms
P2P Latency
3–4
Max P2P Participants
30–40%
Cheaper vs Agora at Scale

What We Build

Native WebRTC SDK Integration

Google's native WebRTC library integrated directly into iOS (Swift) and Android (Kotlin) apps — full control over peer connection management, ICE handling, and camera/mic pipelines.

Google WebRTC libSwiftKotlin

Group Calling via SFU

Beyond 3–4 participants, peer-to-peer WebRTC breaks down. CelloIP integrates LiveKit or Mediasoup as a Selective Forwarding Unit for group calls up to 100+ participants.

LiveKitMediasoupSFU

Self-Hosted STUN/TURN

Dedicated coturn TURN server deployment for NAT traversal — the infrastructure managed APIs bill per-minute for, self-hosted at a flat monthly cost.

coturnSTUN/TURN

Real-Time Data Channels

WebRTC DataChannel apps for collaborative tools, file transfer, live location sharing, and low-latency game state sync — built into the same mobile app as your voice/video features.

DataChannelP2P Data

Cross-Platform WebRTC Apps

Flutter apps using LiveKit's official Flutter SDK, or React Native with @livekit/react-native — one codebase for iOS, Android, and (for Flutter) Web.

FlutterReact Native

WebRTC-to-SIP Gateway

Bridge mobile WebRTC calls to your existing SIP PBX or carrier trunk — useful when a WebRTC-based app needs to reach PSTN numbers or an Asterisk/FreeSWITCH backend.

SIP GatewayAsteriskFreeSWITCH

Native SDK vs Raw WebRTC vs Managed API

P2P Mesh (max ~3-4 peers)SFU (100+ participants)SFU

WebRTC is a definitional building block, not an out-of-the-box app — it's the free, open standard that WhatsApp, Google Meet, and Discord all build their real-time calling features on top of. For a mobile app, there are three practical ways to use it: integrate Google's native WebRTC library directly (maximum control, most engineering effort), use LiveKit's official Flutter/React Native SDKs (near-native performance with dramatically less integration work), or use a managed API like Agora (fastest to a demo, most expensive at scale).

CelloIP's default recommendation for new mobile WebRTC apps is LiveKit, specifically because it eliminates the two hardest parts of raw WebRTC integration — ICE/SDP negotiation and SFU media routing for group calls — while remaining self-hostable, so the cost advantage of "own your infrastructure" isn't traded away for integration speed.

WebRTC Mobile App Development FAQ

Is WebRTC free for commercial use?

Yes — WebRTC is a free, open, W3C/IETF standard implemented natively in browsers and available as an open-source library for native mobile apps. There is no licensing fee for using WebRTC itself; the cost is engineering and infrastructure (TURN servers, SFU media servers) to run it in production.

Can you build WhatsApp with WebRTC?

Yes — WhatsApp's voice and video calling features are built on WebRTC, as are Google Meet, Discord's voice channels, and most modern real-time communication apps. WebRTC provides the media transport layer; the app-specific features (messaging, presence, contact sync) are built separately on top.

WebRTC vs Agora — which is better?

Raw WebRTC (self-hosted, or via LiveKit) is better for cost control at scale and full data ownership — no per-minute fee. Agora is faster to integrate for an early prototype but bills $3.99 per 1,000 HD minutes, which compounds significantly once an app has meaningful usage. CelloIP generally recommends starting on a managed option like LiveKit Cloud, then migrating to self-hosted WebRTC/LiveKit once usage justifies the ops investment.

How many users can a WebRTC call support?

Direct peer-to-peer WebRTC supports roughly 3–4 participants before call quality degrades, since every device must upload a separate stream to every other participant. Beyond that, a Selective Forwarding Unit (SFU) like LiveKit or Mediasoup is required, supporting 100+ participants per call.

Do I need a TURN server for a mobile WebRTC app?

Yes, for any production app. Roughly 20–40% of real-world network conditions (corporate firewalls, symmetric NATs, some carrier networks) block direct peer-to-peer connections, requiring a TURN relay server to keep the call working. Skipping TURN means a meaningful fraction of users will experience silently failed calls.

Start Your WebRTC Mobile App

Book a free technical assessment with a CelloIP WebRTC engineer.